Legend (1992 Video Game)
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''Legend'', also known as ''The Four Crystals of Trazere'' in the United States, is an isometric fantasy role-playing game released in 1992 for the Amiga, Atari ST, and
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
. It was developed by Pete James and Anthony Taglione for the then UK-based Mindscape, and published by
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. In the game, the player controls four adventurers on a quest to save the land of Trazere from an ancient, re-awakening evil. In 1993, Mindscape released a sequel, ''Worlds of Legend: Son of the Empire''. The copyrights for both "Legend" and "Worlds of Legend" are currently owned by
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, who bought them from
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with the rest of the Mindscape library in 2001.


Release

''The Four Crystals of Trazere'' is an American version of ''Legend''. It was commenced under funding from Mirrorsoft, which went into receivership after the death of Robert Maxwell. The following day, December 11, Taglione was meeting with Phil Harrison of Mindscape to discuss the conversion to PC of Tony Crowther's Amiga game, ''Captive''. On hearing that Mirrorsoft had just gone into receivership, Taglione suggested the possibility of publication by Mindscape. The game was released by Mindscape in 1992.


''PC Home'' demo

In October 1992, an exclusive, specially-written demo version of ''Legend'', courtesy of Anthony 'Tag' Taglione and Mindscape, was released free in the UK with the first issue of the personal computer magazine PC Home, as part of a real-life competition by Mindscape. The demo's content is not taken from the storyline or any part of the full game, but comprises a small but challenging standalone adventure in the world of Trazere. The gameplay of the demo is limited to the city of Treihadwyl, and a single dungeon within - the overrun cellars of the Mad Monks' temple - as there is no world map view and therefore no way to travel to any other location. However, the adventure has not been subsequently re-released or incorporated into any retail version of the game, and as such its availability is incredibly limited. The demo's difficulty is high in comparison to the beginning stages of the full game, due to the presence of far more intricate puzzle rooms, stronger monster spawns, and more frequent wandering monster ambushes. However, these challenges are offset slightly in that the runemaster begins the demo with an array of powerful spells ready-made, invaluable protective and healing items are scattered around the first dungeon room, and mid to high-level weapons and armour are always available for purchase from the city blacksmith. The following year, Taglione coded another similarly unique demo for PC Home, this time for ''Legends sequel, ''Worlds of Legend: Son of the Empire''.


Sequel

The game spawned a sequel a year later called ''Worlds of Legend: Son of the Empire''. Although set in a different realm of Trazere, the gameplay is almost identical with a few tweaks and bugfixes.


Development

''Legend'' began development in August 1990, and was originally scheduled for a September 1991 release for Amiga, Atari ST, and
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
. In an April 1991 issue of British gaming magazine ''
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'', ''The One'' interviewed Anthony Taglione, ''Legend's'' programmer, for information regarding its development in a pre-release interview. This interview was conducted when ''Legend'' was to be published by Mirrorsoft, and prior to
Robert Maxwell Ian Robert Maxwell (born Ján Ludvík Hyman Binyamin Hoch; 10 June 1923 – 5 November 1991) was a Czechoslovak-born British media proprietor, member of parliament (MP), suspected spy, and fraudster. Early in his life, Maxwell escaped from ...
's death and subsequent bankruptcy of Mirrorsoft; this possibly contributed to ''Legend's'' delayed release. The team behind ''Legend'' had previously worked together on '' Bloodwych'', and worked on ''Legend'' long-distance. ''Legend's'' development team corresponded though the
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, and met in-person intermittently. ''Legend'' was heavily inspired by ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'', and Taglione expressed that "We wanted very much to produce an environment which simulated playing
tabletop Tabletop may refer to: Mountains * Table Top Mountain in Rangeville, Queensland, Australia * Table Top Mountain (New York) * Table Mountain in Cape Town, South Africa * Tepui, flat top mountains in South America Places * Tabletop, New South Wale ...
''D&D'' with characters running around and fighting each other ... The essential environment is still puzzles and ''D&D'', but it's becoming much more like an arcade game ue to its combat" ''Legend'' was first conceived as a sequel to ''Bloodwych'', and was to utilize
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
gameplay as opposed to realtime gameplay, as in the final game. ''Legend'' uses
pathfinding Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the sh ...
and AI for monsters & characters, allowing them to fight without user intervention. This is particularly necessary due to ''Legend's'' real-time combat and the ability to control four characters; Taglione expresses in regards to this that "It's a question of maintaining a very fine balance between having the ame playitself and giving the player as much control as he or she's going to want." 'Flexibility' in regards to differing playstyles was a priority in ''Legend's'' development, and ''Legend's'' magic system was initially based upon that of ''Bloodwych''. Taglione and graphic artist Pete James initially drafted ''Legend's'' magic system, and Taglione expressed that "Initially we were going to base it on a ''Bloodwych'' type system, but then we thought 'well, we've done that, what's the point?' ... then I thought of this idea of having a completely general spell system." ''Legend'' allows the creation of custom spells using
runes Runes are the letters in a set of related alphabets known as runic alphabets native to the Germanic peoples. Runes were used to write various Germanic languages (with some exceptions) before they adopted the Latin alphabet, and for specialised ...
and ingredients, allowing the combination of various effects, e.g. a spell could heal the player while simultaneously attack a monster. Taglione states that this was implemented to encourage players to experiment, expressing that "The idea is that people will create their own individual spell books. Literally hundreds and thousands of different spells are available in the system just from these 16 basic runes." Whether the player should be able to access the spell-creation menu during combat was "a matter of heated debate" in ''Legend's'' development. ''Legend'' has a sprite limit of 'around 200' sprites on-screen at once.


Reception

''The Four Crystals of Trazere'' was reviewed in 1992 in '' Dragon'' #187 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the DOS version 3 out of 5 stars. ''
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'' gave the Amiga version of ''Legend'' an overall score of 79%, praising its gameplay and pacing of quests, stating that "'' egend' presents a realistic, attainable challenge, with plenty of sub-games to keep the action moving along ... Thanks to some thoughtful game design, however, even a novice Role Player will, at the very least, understand what is loosely expected of him." ''The One'' notes the magic and potion-making system, saying it "deserves a special mention for its entertainment value. Absolutely fiendish potions can be mixed ... and used with great effect in the most unlikely situations." ''Legend'' was named the 80th best computer game ever by ''PC Gamer UK'' in 1997. The editors called it a precursor to '' Diablo'', and wrote that it offered "countless nights of puzzling, hacking, slashing and magic-casting."


References


External links

* * {{DEFAULTSORT:Legend (1992 Video Game) 1992 video games Amiga games Atari ST games DOS games Role-playing video games Mindscape games The Software Toolworks games Single-player video games Video games developed in the United Kingdom